


The detail is immense! To a further extent, I also really enjoy how you made Daniel appear, he's very kept and self-contained, constantly observing absorbing his environment for threats and traps aswell as a way out. I admire how you haven't made this realistic-ness primarily a dull boring brownish gray like most do and rather made the colours both faded and eye-popping where it needed to be. In general I agree with much of what has been said in the other critiques, such as it having a realistic vibe with cartoony undertones. Impact Alright, so this is my first critique here, so bear with me alright? First off I have to say CONGRATS on the atmosphere, you've achieved it perfectly, though in my opinion, in order to fit the tone of the game even more, I'd have darkened the picture a little more than you did.
